generic potion
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generic potion
I have completed the potion bottle, this will be applicable for virtually any potion that can be used in game. I will be adding it soon, it is identicle to the avatar image for a potion.
FBX, Centered, and texture files.
FBX, Centered, and texture files.
Re: generic potion
I am going to move on to the salves and other consumables, I am thinking that a fire salve should be something like a wierd looking grenade, and used in the same fasion, does anyone have a different opinion?
Re: generic potion
Depending on how the potion bottle is done I might be able to add some color to it (or well, try to make it look like there is colored liquid inside), so we're able to make then look different just by that.
Regarding the fire salve, are you thinking about something that works like a grenade but leaves fire where it explodes, or, as you are takling about consumables, about something that makes the character spit fire? In this case a more bottle like model may be a better way to go.
Regarding the fire salve, are you thinking about something that works like a grenade but leaves fire where it explodes, or, as you are takling about consumables, about something that makes the character spit fire? In this case a more bottle like model may be a better way to go.
Duallity- Admin
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Join date : 2010-04-18
Re: generic potion
i have always viewed it as a spell in a container. You throw it, it goes off releasing a spell when it hits. So more of a grenade style device. I didnt want to do the cliche scroll thing. Just something a wee bit different.
(as a side note, I am talking to a few artists, hoping someone bites on the offer I am posing)
(as a side note, I am talking to a few artists, hoping someone bites on the offer I am posing)
Re: generic potion
Do you offer them to buy their work or to be part of the team?
Duallity- Admin
- Posts : 123
Join date : 2010-04-18
Re: generic potion
all of them would join the team, but I am not opposed to purchasing a license to previous work, if it is applicable, and the price is right. I will be tearing the web apart for common objects, such as trees to use. I think that will save us time and energy. I also think we could find some free or very cheap common objects. I will be searching for and adding them as I can
Re: generic potion
If you don't know it yet, try this. I've found quite a lot of nice models there. The link directly brings you to the search. Keep in mind that only fbx/X models can directly be used (you can filter that on the left).
Duallity- Admin
- Posts : 123
Join date : 2010-04-18
Re: generic potion
You can also try this one: http://renderosity.com/
Go to the "free stuff" section after you do a simple registration.
They got TONS of stuff.
Go to the "free stuff" section after you do a simple registration.
They got TONS of stuff.
Re: generic potion
Maybe we should wait a bit before paying for the poser items, unless there is a reason that really compells us to do so.
The purchase of the products only grants us a license to use them. It's a fixed expense that can be paid at a later moment (literally at the last moment).
The purchase of the products only grants us a license to use them. It's a fixed expense that can be paid at a later moment (literally at the last moment).
Re: generic potion
perhaps, that may be true. I do plan to do the cgi work using the niagi model. Proabably all the main models, nowie, slash, chev, sensea, dereseem, (and goldry) ect. But still we wont need that license right away. We could divert that funding to either buying the models otherwise available, or paying an artist. I am leaning torwards paying the artist with it. That will solve some issues. I have been tearing the net apart for free or cheap graphics, and found several I like on the site rudiger suggested. I havent checked yours out yet. It looks like I will be spending a few hundred on that site of rudigers alone. I like a few trees, i figure we will need about 7 or 8 minimum to keep it from looking too generic, and some fill, shrubbery and such. Also, I think I like a few other models, mostly landscape items.
PS-rudiger, do you have good dirt, rocky, and other ground textures, for the world at your disposal? If not, I do, and will get them to you asap. I have been thinking about how to manage the areas around centry, since we have ground and wall textures for centry. I will also work on finding us some good light units as well. I think I may simply model out nowies house and have the textures applied later.
Once we have all of that covered, we will have all we need to build the gerenic areas, then only will need the specialized things, such as the towers, and all of that. I am thinking it might be best to use a 2d texture rather than 3d models for the backrounds in the early tunnels. Do you agree?
PS-rudiger, do you have good dirt, rocky, and other ground textures, for the world at your disposal? If not, I do, and will get them to you asap. I have been thinking about how to manage the areas around centry, since we have ground and wall textures for centry. I will also work on finding us some good light units as well. I think I may simply model out nowies house and have the textures applied later.
Once we have all of that covered, we will have all we need to build the gerenic areas, then only will need the specialized things, such as the towers, and all of that. I am thinking it might be best to use a 2d texture rather than 3d models for the backrounds in the early tunnels. Do you agree?
Re: generic potion
Before you buy something, maybe you could send me a link first. Especially for trees you have to be quite careful how they are build. I once had a tree that looked very nice, but slowed the game down a lot due to the masive poly count and hardware instancing was also not possible due to multiple meshes. So in the end it was a very beatiful, very useless model. Would be bad if we actually spend money on something like that.
I only have the Textures you can see in the Prototype and the once you've already sent me.
I have no idea what you mean by backgrounds in the early tunnels. Billboarding ( rotating sprites towards the camera so it kind of looks like 3D) is pretty obsolete. Even for object further away you just notice it, as they never change, have no shadows..
I only have the Textures you can see in the Prototype and the once you've already sent me.
I have no idea what you mean by backgrounds in the early tunnels. Billboarding ( rotating sprites towards the camera so it kind of looks like 3D) is pretty obsolete. Even for object further away you just notice it, as they never change, have no shadows..
Duallity- Admin
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